Saturday 22 November 2008

Bouncy

Been working pretty hard on the rig this weekend. It's not finished yet, but I just had to post this test playblast simply because it's one of the funniest things I've ever seen. I almost don't want to paint weights!! (I will of course.)



Basically what I still need to do is sort out the orientation of the wrist joints, as at the moment they do not correspond to the rotation of the hand controllers. You can still rotate the hands, but its not very user freindly.

http://www.johnson-mortimer.co.uk/SJT_Full_Tutorial_List/SetupTutorialPages/Steven%20J_%20Tubbrit%20-%20Character%20Rigging%20Page%20005.htm

I will be following this link for the continuation of the tutorial, mainly so I can understand how to get a low rez version of the model to animate with that can be turned into the high rez model when it comes to render time.

Other than that it's pretty much a finished rig. (Painting weights and full blend shapes aside.) I decided not to give him a flexible spine, as he is pretty much a walking head, and a bending spine within that would look weird. I also decided there was no point in placing locators for the eyes as he has no pupils.

I've locked off every attribute that will be useless to make animating and keeping the graph editor tidy easier. I also created new attributes to control the fingers/thumb/feet/elbow movements. Im pretty pleased with it so far, as there should be no need to ever go into the skeleton during animating.

2 comments:

Phil Brooks said...

It's looking really great mate, but can the eyes move at all? because if they could move it would make the animation alot better, If you can do it, please do

Dan Edgley said...

lolll thats hilarious, poor pony!Looking sweet mate, echocing what phil said he will need eye movement but this can be done with simple blendshapes to make his eyes move from left to right and squish and rotate slightly for the meaner expressions. I'm really impressed mate, just keep working on it to make it as good as possible. Could you and that joggle deformer or squash deformer to his afro for more subtle animation when he's throwing his head about? Also I totally agree with you about the spine thing, no need, he is a walking head! Peace out X