Wednesday 26 November 2008

Yes another rigging problem

Ok so I was just trying to do a quick rig on the zip, connecting the rotations to an outside object. The good news is, this works perfectly. The bad news is that in fiddling around I have discovered a new problem. Having parented the non-bound eyes/mouth/zipper to the root joint, this in turn means it is parented to the pelvis control. This in turn means that if I want to make the rig control layer non-visible (which is essential, otherwise there will be objects floating in front of the character in the film), it also makes the facial geometery invisible.

I'm not going to try and solve this now, simply because I really want to go home.

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