I also finalised the second character rig today, with the jiggle deformer and correct shoulder weights. It felt good :-)
Wednesday, 3 December 2008
Camera test
With help from Dan and Phil I finally got a half decent camera test playblasted. I hate maya so much though. So much. The introduction of a new camera into this scene has completely messed up my mental ray rendering. All the settings are the same, and the render time is the same, but the quality is Maya software standard. It makes no sense, but Rob's in again tomorrow so I'll get some help to try and sort this out.
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